@startuml
sprite $d_and_d [48x48/16] {
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!define FA5_D_AND_D(_alias) ENTITY(rectangle,black,d_and_d,_alias,FA5 D_AND_D)
!define FA5_D_AND_D(_alias, _label) ENTITY(rectangle,black,d_and_d,_label, _alias,FA5 D_AND_D)
!define FA5_D_AND_D(_alias, _label, _shape) ENTITY(_shape,black,d_and_d,_label, _alias,FA5 D_AND_D)
!define FA5_D_AND_D(_alias, _label, _shape, _color) ENTITY(_shape,_color,d_and_d,_label, _alias,FA5 D_AND_D)
skinparam folderBackgroundColor<<FA5 D_AND_D>> White
@enduml